Besides the manpower it provides lower costs for army maintenance and less attrition. With the cheaper infantry this enables you to spam endless armies of cheap infantry for overwhelming any opponent in war. I would take qual/quan first, then trade, then eco or religious depending how well my conquests and conversions are going. The manpower bonus is a must have for the achievement and it stacks well with the Russian ideas. conquering non-claimed provinces in a conquest war) Note: Deus Vult CB will save you diplomatic power in the long run, because you won't suffer from unjustified demands (e.g. I probably wouldn't take it as a first ideagroup. If you want more manpower, internal stability and somewhat more money, it's a good choice. Orthodox is stronger the more Orthodox land you have and has sleeper policies. However, it's in admin group and you probably should prioritize conquest more. Assuming everyone develops, advisor cost is somewhat equivalent for dev cost and/or other cash bonuses like production efficiency. Advisor cost is a synonym to more monarch power. If you feel you need to develop your country more and want manpower, this is a decent alternative. If you use cossacks, this could make them worthwhile enough to keep cavalry around. If you're eternally low on admin power (you should from your conquests) and your manpower isn't in the shitter, consider Trade.Īristo for quant: Aristo now gives a lot of manpower and dev cost. If you charter Siberia, you can earn surprisingly good cash, too. Swapping eco for trade for money earning: Russia is unique in that you can most easily reach China and India as a Euro and have very good trade income. With the recent changes to ideagroup there is more choice. The holy trinity of eu4 mp is: quant, eco, qual.
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